The chart here shows how we were able to cover every chapter in a world history text book by playing Global Challenge.
Read the full story of how this came about here.
The seven year project resulted in new theories on "self organizing systems" and how students can "thrive on the edge of chaos."
Visit the website for more information on this game. A 2.0 version is in the works and will be for sale soon. Stay tuned.
Need help on a game-based learning or gamification project? Get a quote here.