Game-Based Learning

I design all types of learning games. The one you see here was built year after year for a period of seven years when I taught social studies at a high school in Reno, Nevada. It started out as a simple game, but grew each year -- eventually taking almost an entire semester to play out! When played in full, the game will cover the contents of an entire world history book. But, it could easily be adapted to other classes.





The chart here shows how we were able to cover every chapter in a world history text book by playing Global Challenge.




Read the full story of how this came about here. 

The seven year project resulted in new theories on "self organizing systems" and how students can "thrive on the edge of chaos."

Visit the website for more information on this game. A 2.0 version is in the works and will be for sale soon. Stay tuned.

Need help on a game-based learning or gamification project? Get a quote here.